1. What is Tiantianniu Tiantianniu is a blockchain pet development game based on Tiantian Chain. Tiantianniu is based on blockchain technology, combined with pet development game play, using daily winning DDW digital assets as in-game resource consumption, providing players with a "unique" digital pet development fun. All Tiantianniu will be recorded on the blockchain. Their images are a random combination of 8 primary genes and 256 secondary genes, with hundreds of millions of appearances, and each one will be unique. Once you own it, it cannot be copied, modified or destroyed by anyone else. Tiantian Niu specially adds the concept of talent, setting 12 kinds of talents, and each cow will carry one or more talents. According to the number of talents, Tiantian Niu is divided into Tianshen Niu, Tianzun Niu and 0-6 generations of Tiantian Niu. Tianshen Niu and Tianzun Niu are generated by players constantly collecting talents and evolving, and the system does not produce them. As blockchain games continue to develop, Tiantianniu will be committed to building a long-term and stable gaming ecosystem for players, with constantly and rapidly iterative gameplay updates and a complete ecological closed loop, allowing players to fully enjoy the unique charm of blockchain games! 2. How to enter Tiantianniu 1. Register/log in to enter Tiantianniu. 2. Tiantianniu allows you to enter the game experience without binding your Yingbei blockchain account, but the complete gameplay still requires binding your blockchain account to play the game. 4. Various transaction operations in the game will be based on the daily profit DDW balance in the game. 3. Appearance Introduction 1. Appearance composition The system sets 8 appearance parts that can be called primary genes, including horns, eyes, mouth, nose, ears, body, tail, and hooves. Each part has different characteristics such as shape, color, texture, etc., which can be called secondary genes, forming a total of 256 secondary genes. The appearance of a cow is randomly combined by the primary and secondary gene parameters. Through the transaction hash value or the hash value generated according to the output time, the characters are extracted and some special rules are used to match the set appearance, so as to achieve the purpose of random combination of appearance. 2. Appearance inheritance When the next generation is produced through reproduction, the next generation will inherit one of the primary genes of the parent generation. That is, when the next generation is produced through reproduction, a primary gene will be randomly locked from the parent generation to be passed on to the next generation. 4. Attribute Introduction 1. Introduction to basic attributes Weight value: One of the important attributes of Tiantian Niu for gold mining. The initial weight is 0KG. You can increase your weight by feeding DDW and grass. After the daily gold mining is settled, the weight gained by feeding DDW will be returned to 0, but the weight gained by feeding grass will not be returned to 0. Growth value: determines how much weight can be increased by feeding DDW. Growth value can be increased by feeding DDW randomly or by swallowing "earth cards". After the daily gold mining is settled, the growth value randomly increased by feeding DDW will be returned to 0, and the growth value by swallowing "earth cards" will be retained. Fertility value: an important attribute that determines the length of the fertility cooldown period. The higher the fertility value, the lower the cooldown period. Fertility value can be increased by feeding DDW randomly or swallowing "Muka". After the daily gold mining is settled, the fertility value randomly increased by feeding DDW will return to 0, and the growth value by swallowing "Muka" will be retained. Nugget value: an important attribute for participating in Nuggets. The higher the Nugget value, the higher the daily Nuggets income. Nugget value can be increased by feeding DDW randomly or swallowing "Gold Cards". After the daily Nuggets are settled, the Nugget value that increases randomly through DDW feeding will return to 0, and the growth value of swallowing "Gold Cards" will be retained. Happiness value: An important attribute for participating in gold mining, with an initial default value of 1. Ways to increase happiness value will be opened in subsequent versions. The upper limit of each attribute is 15. 2. Algebraic rules Generation is the top attribute in Tiantianniu. The system sets 0-6 generations. The smaller the generation value, the greater the bonus. Each generation will have gains and losses. The current standard generation coefficient is 0.15. The algorithm is: X generation coefficient = (1 + standard generation coefficient) ^ X. For example, the generation coefficient of 0 generation is 1, and the 2 generation coefficient = (1 + 0.15) ^ 2 = 1.3225. 3. Tiantianniu's initial attributes 1) Cows are generated by the system The initial attributes are determined by the last three digits of the time plus salt = the initial value, which are growth, reproduction, and gold mining. In order to reduce the difference and take care of the 000 players, we use three digits as the tenth digit, that is, the attribute is: 1+(the last three digits of the initial value/10). For example: the last three digits of the initial value are 123, and the initial attributes of the cow are: 1.1, 1.2, 1.3. 2) Cattle are produced by reproduction Initial attribute value = 1 + (the last three digits of the birth value / 10) + ∛(the sum of the parents' attributes*) 0.1. 5. Detailed gameplay introduction 1. Get the 0th generation cattle When the game system is opened, 101 Generation 0 cows will be generated at one time. One will be reserved by the operation team, and the other 100 will be auctioned in the whole server according to the server opening plan (the specific auction time is subject to the official announcement). Every time the total number of cows in the entire game ecosystem reaches 2000 times, a 0th generation cow will be produced. Based on this rule, if the output reaches 10, then when the 11th is produced, the total number of system cows needs to reach a multiple of 4000. Similarly, when the 21st is produced, it needs to be a multiple of 8000. The produced 0th generation cows will be auctioned by the system. (This rule will be adjusted flexibly according to the actual operation of the game) According to the needs of special activities, the system will also produce a very small number of special 0th generation cows. You can obtain the 0th generation cows according to the rules of the activity! 2. Auction system The cattle are put up for auction by the government. During the auction, a minimum bid increase is set based on the current price. Set the auction cycle. During the auction cycle, if no one bids for a long time after the bid is made, the auction will not end early. The specific cycle time will vary depending on different activities or auction objects, please refer to the display in the game. Delay period: The delay period is 1 minute. If you bid 1 minute before the end of the auction, the auction end time will be extended by 1 minute based on the bidding time. Each bid within 1 minute will trigger a delay until the transaction is completed. After each bid, the user cannot cancel it by himself, and the balance corresponding to the bid will be frozen, and it will be automatically unfrozen after the bid fails. If no one participates in the auction of the cow, the system will recycle it and it will flow into the next auction. After the auction is successful, you can view it in "My Cattle", but the cattle will go through a chain-up process, so please wait patiently for a moment. 3. Grass feeding 1) Forage output Each cow is born with a piece of land. Each piece of land will automatically mature a corresponding amount of grass over time. When it is mature, it can be harvested and put into the user's backpack. The unharvested grass will continue to grow in the land, and will stop growing if it is not harvested for more than 24 hours. 2) Feeding rules You can feed grass every day to increase your weight regularly, and the increased weight will not be reset to 0 after digging for gold every day. There is a certain probability of successful feeding each time you feed grass, and the weight increase = feeding amount * 0.01kg. The maximum amount of grass that can be fed per day: The maximum amount of grass that can be fed per day for generation 0 is 100 grains, the maximum amount of grass that can be fed per day for generation 1 is 80 grains, the maximum amount of grass that can be fed per day for generation 1 is 60 grains, the maximum amount of grass that can be fed per day for generation 2 is 60 grains, the maximum amount of grass that can be fed per day for generation 3 is 50 grains, and the maximum amount of grass that can be fed per day for generations 4-6 is 40 grains. The upper limit of grass that can be fed per day gradually decreases according to the number of generations. 4. Reproduction system 1) Each cow has its own reproduction cooling time according to its reproduction attributes and generations. The reproduction cooling time is different each time. When the cooling countdown reaches 0 (ready), it means that the cow can reproduce the next generation. 2) Purchase breeding opportunities: When the cow is in a breeding state, you can purchase breeding opportunities from other players through the market. A successful purchase will deduct the corresponding amount of balance, and the breeding will be completed and you will get a new cow. 3) Selling fertility opportunities: In the game, you can sell fertility opportunities according to your own situation, which will bring you DDW income. When placing an order, the system needs to freeze 5% of the balance of the selling price. After the transaction is completed, the 5% amount will be accumulated and archived, and will be put into the gold pool in batches after the gold mining function is opened. Therefore, when placing an order for sale, please recharge the required handling fee according to the instructions. Please place orders carefully. When a buyer places an order, you will not be able to cancel the order. 4) When purchasing fertility opportunities, please note that the system will automatically confirm the transaction. The transaction is irreversible, so please confirm before proceeding. 5) Birth cooling: actual fertility cooling time = standard fertility time * (1 + fertility coefficient) ^ (number of births) * X-generation coefficient / (1 + fertility value ^ 2 / 10). For example, the second birth of the second generation with a fertility attribute of 1.5 requires a cooling time of 120 * 1.42 ^ 1 * (1 + 0.15) ^ 2 / (1 + 1.5 ^ 2 / 10) = 183.96 minutes; *The standard fertility time is 120 minutes; * The fertility coefficient is 0.42; * X generation coefficient = (1 + standard generation coefficient) ^ X; 6) The number of generations produced by reproduction is: when the number of generations = 0, X+Y = X+Y+1, when the number of generations = 0, X+Y = X+Y; for example, 0+0=1, 0+1=2, 1+1=2, 1+2=3. 7) Reproduction restrictions: Cattle must weigh 0.25kg or more to be bred. Once DDW feeding is available, the weight required for breeding will be adjusted depending on the situation. 5. Cowboy training The cowboy rewarded by the system needs to be trained into a daily cow before the game can be played normally. There are two ways to develop: 1. Accumulated sign-ins; 2. Pay DDW for quick development. The fee paid for DDW training = the number of days remaining to sign in * the daily cost The fee schedule is as follows: Algebra Fast training cost/day 1st generation denim 30 DDW/day 2nd Generation Cowboy 10 DDW/day 3 generations of jeans 5 DDW/day 4th Generation Denim 2 DDW/day 5 generations of jeans 1.5 DDW/day 6th Generation Denim 1 DDW/day In order to protect the ecological stability of the system and the overall interests of users, the official will reserve the right to adjust the settings for the rapid development of payment DDW. 6. Nuggets 1) The system takes a snapshot of the status of all cows at 23:55 every day. All income on that day will be used as the platform allocation pool and distributed to all cows that have been fed DDW on that day according to the cow's gold-digging score. 2) Sources of income from the Nuggets Pool All amounts for DDW fed cattle, excluding handling fees; The total amount of income paid for item card synthesis; 5% of the total handling fee for cattle trading, item card trading and breeding; Auction amount: 80% of the auction amount from non-special activities in the game will be allocated to the gold mining pool of the day, and 20% of the auction proceeds will be used as operating expenses. 80% of the DDW lottery prize; Cowboys quickly develop 80% of their income; Temporary income from other activities; Part of the revenue generated by gradually opening up more gameplay; 3) Allocation rules: Cow's gold digging score = weight * gold digging attribute value * effective feeding amount on the day * happiness value / generation coefficient; The standard algebraic profit and loss coefficient is 0.15, and the calculation method is: x-generation coefficient = (1 + standard coefficient) ^ x; Daily gold mining income of cattle = (total pool allocated by the platform / total gold mining points of cattle on the platform) * gold mining points of cattle owners; *If the amount of food fed to the cow on that day is 0, it will not be able to participate in the daily gold mining profit sharing. 7. DDW feeding All newborn calves have an initial weight of 0. You can increase their weight by feeding them. Each feeding will cause various probabilistic events to occur based on the salted hash generated by the system during feeding, such as doubling their weight, increasing their attribute values, etc. See the following settings for details: 1) Each cow can be fed a total of 10 DDW per day, which can be done once or in multiple times. Each feeding is a transaction. According to the last digit of the hash generated by the transaction and the value of the day of the week X, when the last digit = X, double feeding is triggered. When the last digit = X and is 1-7, single feeding is triggered. If it is 0, 8, or 9, the feeding fails and the weight only increases by 0.2 times. Formula: Weight gain from standard feeding = DDW amount fed * growth value/2. The hash value is used to calculate whether it is double, single or 0.2 times the standard. 2) Feeding has a chance to trigger an increase in attribute values. When the last digit X of the feeding hash is the same as the b in a.bc of one of your three attribute values (growth value, fertility value, and gold digging value), this attribute will increase by the attribute points of the feeding amount/20. If the tenth digits of multiple attribute values are consistent and all hit, then multiple attribute values will increase. For example, the last digit X=5, the fertility value is 1.58, and the amount of feeding is 2.1 DDW, then the fertility attribute will increase by 2.1/20=0.105, and the new fertility value = 1.58+0.105=1.685. 3) Growth value, fertility value, and gold mining value. When they reach 3, the attribute value of feeding growth will be weakened by half. That is, after reaching 3, the feeding should have increased by 0.2, but it actually increased by 0.2*0.5=0.1. For every increase of 2 thereafter, the original basic value will be weakened by half. 4) When the body weight reaches 50kg, the weight gain from feeding is reduced by half, that is, after 50kg, the weight gain from feeding should have been 2kg, but the actual gain is 2*0.5=1. For every additional 50kg thereafter, the weight gain will be reduced by half from the original base value. 5) The balance feeding method is adopted, and the system deducts a handling fee of 0.01 for each feeding as the platform operating fee. 8. DDW lucky draw Users have one chance to use DDW to draw a prize every day. Depending on the last digit of the hash generated by the draw, they will have a chance to win the following prizes: The last digit is A, which will produce a sixth generation cow. The last digit is AA, which will produce a fifth-generation cow. The last digit is AAA, which will produce a third-generation cow. The last digit is AAAA, which will produce a first-generation cow. The last digit is AAAAA, then a fire card is generated *A represents any character, ranging from 0 to f; *Each player can only participate in the lucky draw once a day; *The opening and closing of the lucky draw event shall be subject to official announcement; *In order to safeguard the fundamental interests of the majority of users and ensure the rarity of the number of system cows, the official reserves the right to open or close the cow drawing activity at any time; 9. Item Card System 1) Each user has his own attribute warehouse to store prop cards. Each person currently has a maximum of 100 card slots. Prop cards can be purchased through the market or synthesized using cows. 2) The prop card can be used (choose which cow of yours to use the card) or sold. A handling fee of 5% will be charged for the sale. 3) Prop card classification and function: Gold Card: Increases the gold digging value and the probability increases by 0.1; Muka: Increase fertility value, probability increased by 0.1; Water card: The cooling time of reproduction is accelerated by 10 hours; Fire card: Use it to make the cow evolve to the next generation, but cannot be used to evolve to the next generation. Earth Card: Increase growth value, probability increased by 0.1; The success probability of card consumption is related to the current attribute value of the card and the blockchain hash value generated by the card consumption. The specific success probability is as follows: Attributes 0-6: 100% (the last two digits of the hash are 00-99) Attributes 6-8: 80% (hash last digit 00-79) Attribute 8-9: 70% (hash last digit 00-69) Attributes 9-10: 60% (hash last digit 00-59) Attribute 10-11: 50% (hash last digit 00-49) Attribute 11-12: 40% (hash last digit 00-39) Attribute 12-13: 30% (hash last digit 00-29) Attribute 13-14: 20% (hash last digit 00-19) Attribute 14-15: 10% (hash last digit 00-09) *Hash tail: refers to the last two digits of the 0-9 numbers contained in the hash within the range shown above, not the last two digits of the entire hash. 4) Synthesis: ① Perform synthesis operation, each time you need to pay 20DDW, the synthesis success rate is 100%; ② Use any number of cows to synthesize and randomly generate a gold, wood, or earth card. The rules are as follows: According to the last two digits of the blockchain hash value generated by the synthesis, 00-32 generates a gold card, 33-65 generates a wood card, and 66-99 generates an earth card; ③ The water card needs to be synthesized by 5 6th generation cows. The water card is a disposable item. One water card can only accelerate once for a maximum of 10 hours and will become invalid after use; 5) Fire Card Description: ① It cannot be obtained through synthesis, and is currently only available through lottery or trading; ② After using the fire card to evolve for 1 generation, the DDW feeding weight is cleared to 0, the grass feeding weight is retained, and the attributes return to the initial value + the card attribute value; 6) Each cow has a daily feeding limit for each card, and it cannot be used after reaching the attribute limit. 10. Trading system The trading system will further expand its support for breeding: cattle trading, item card trading. 1) Sell cattle/sell fertility opportunities/prop cards: In the game, you can sell cattle, prop cards or fertility opportunities according to your own situation. When placing an order, the system needs to freeze 5% of the balance of the selling price. After the transaction is completed, 5% will enter the gold pool. Therefore, when placing an order for sale, please recharge the required handling fee according to the instructions. Please place orders carefully. When a buyer places a payment order, you will not be able to cancel the order. 2) Purchase: Purchase cattle/fertility opportunities/prop cards. Please note that the system will automatically confirm the transaction. The transaction is irreversible. Please confirm before proceeding. *Please make sure you have enough balance to purchase. The official will gradually launch the above planned contents as the project progresses, and reserves the right to further increase and optimize them. The subsequent launch will be subject to the latest version of the white paper and official announcement. 6. System principle setting All Tiantianniu generated by the system will be written into the blockchain (on-chain). The waiting time will vary depending on the system efficiency at that time. Please be patient. Hash: refers to a random hash that is randomly generated by the blockchain system of Tiantian Chain during the Tiantianniu transaction and cannot be modified. The content of this hash is public. We will publish the operation data corresponding to the hash when the time is right, so that it can be supervised and reversed, ensuring the openness, fairness and non-modification of the entire game, which is also the spirit of the block. Smart Contract: Tiantianniu smart contract is deployed in Tiantianchain blockchain, which can remotely call the functions in the contract and execute the contract business functions by connecting to the node client program. VII. Other matters Currently, the DDW balance in the game can be withdrawn once a day. A handling fee of 1DDW will be deducted for each withdrawal and the withdrawal will be returned to the platform revenue. The withdrawal processing time is 9:00-17:30 on weekdays. The withdrawal arrival time is determined by the processing speed of the withdrawal order volume. Please refer to the specific announcement for the withdrawal time on non-working days and holidays. If there are any matters not covered, the supplementary announcement shall prevail. This article is for commercial promotion only and does not represent the position of Wabi.com. Cryptocurrency is a high-risk industry. Please invest with caution. We are not responsible for any losses! |
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